Second Life Could See Regulations
Now that the virtual community Second Life has increased its user base
exponentially merely one year, some countries are looking into the long-term
consequences this world-wide community could have on terrorism and crime. Some
consider Second Life no more than a glorified online casino, allowing players to
essentially use real money to exchange goods online. Currently the British
government is looking into the lack of regulations within this cyber community,
and wondering if the environment fosters criminal activities. Other industry
like online casinos are heavily monitored and regulated in some countries, so
some wonder why not Second Life too.
Second Life is a virtual community where players choose an avatar to interact
with other players from across the globe. Then they have the option to buy or
trade goods and services by using Linden dollars; the Linden dollars can then be
traded in for actual currency. This creation is from the Linden Lab company
based out of San Francisco, and has proved to be wildly popular as it gains
notoriety. Of import for the virtual community is the almost overnight explosive
growth. Last fall the community boasted 700,000 players…now that number has
grown to over 6 million subscribers world-wide. Some of the popularity in the
U.S. is because though Second Life has been investigated by the FBI to determine
if it is on par with online casino gambling, it is still a legal activity for
U.S. residents.
Central to Britain’s current concern is the fact that the virtual community is
not an online casino, and is a world unto itself; and inside of the world, there
are no courts, taxes, or regulations, players able to freely buy and exchange
goods, services, and more importantly—funds. Some are quick to point out that
the community allows for an extremely easy way to transfer large sums of money
between countries without any way to trace the transactions. At least with
online casinos the financial institutions are still able to track and account
for the funds.
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