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New Moves in the Skill Gaming Industry

Skill gaming is quickly becoming more in more popular, especially in countries that do not allow online casino gambling. The skill gaming sector of the larger internet gaming industry (which includes online bingo, skill games, and online casinos) is specifically growing faster than the some other sectors because of increasingly high demand and relatively few Web sites currently cater to this market. As the skill gaming industry expands though, many involved are beginning to feel the pressures and changes, and to monitor those changes two of the more prominent skill gaming companies have joined forces to create a trade association specifically targeted at kill gaming related companies.

The online casino gambling industry has trade associations and also annual conferences among other events. These established events and associations have proven effective at increasing communication between companies within the online casino industry, so it only follows that as the skill gaming industry expands separately from the internet gambling, it too should have effective means to interact.

The new trade association is titled the Interactive Skill Games Association (ISGA), and is the brain child of FUN Technologies and King.com. FUN is one of the top skill game providers in the industry, and partnered with King.com, the launch of ISGA shows that the companies are socially responsible and are taking action to ensure the longevity of the industry. ISGA’s new President was recently appointed because of his previous experience in the land-based and online casinos industry in the U.S., specifically, Harlan W. Goodson served as the Director of the California Division of Gambling.

The co-CEO and co-Founder at King.com only had positive remarks about the new trade association that was long-due. He commented on the fact that like the burst online casinos saw just a few years previously, “skill gaming is one of the most rapidly growing sectors of online entertainment and there is a pressing need to ensure the integrity of [King.com’s] games and to promote understanding of the services [King.com] offers.”

The CEO at Fun Technologies also elaborated on the new trade association clarifying what the two companies hope that ISGA will accomplish. Lorne Abony comments, “Through the creation of this new association, it is our goal to develop a code of conduct and best practices for the skill games industry, to which we hope member operators will voluntarily adhere without the need for government intervention.”
 








 

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